I’m back again for our fourth and final installment of the interaction 16 Roundup: Day Three, where I give you the best four or five highlighted talks of each day. I’ll caveat this by saying this particular roundup may be biased because not only did Riaz and I talk on this day, I will be mentioning some folks that I know personally. Even accounting for bias, these talks are really incredible and primarily deal with cross-discipline lessons and intentional interaction design, focusing on what we can learn by looking outside our narrow specialty and from self-reflection.

NOTE: In the last roundup, I missed frog’s own Christine Todorovich speaking on the element of time in designing for interfaces for younger folks. Definitely check out her talk, This Young Moment: Interaction Design in the Age of Hyperrealtime.

Let the final roundup begin!

Chelsea Hostetter & Ahmed Riaz: Designing for Play: What Interaction Design Can Learn From Video Games
Part talk and part demo, Riaz and I explain that engagement is the next minimalism to strive to, introduce five new design principles from video games around the world (something other than gamification), and play an interactive game demo with the audience to highlight our design principles. You can find our follow up post with all the games we speak to here.

Samara Watkiss: Identity Theft is Scary, but so is Cancer: Bringing the Insights of Design for Behavior Change in Health and Fitness to Cyber Security
Designers working in the field of health and wellness have learned that just waving a terrible possible future in front of people does not motivate behavior change. In this talk, we will take a rapid fire look at examples of security interactions and ask how the insights from other areas of interaction design can be applied to achieve better outcomes.

Ricardo Aguilar: Designing Experiences for the Connected Car
For those of us who have designed for vehicles, we know this comes with a whole host of new design problems. From a brief vision of a not-so-distant automotive future, to the current best practices when designing experiences for the modern car, Ricardo will go through some common scenarios and UX challenges in automotive experience design.

Charles Hannon: Gender and Status in Voice User Interfaces
A fascinating talk on gender and linguistics in voice user interfaces like Alexa, Siri, and Cortana. Charles explores what replicating language patterns in the language of AIs might serve to perpetuate gender inequalities, in society and in the new forms of human-machine relationships that are emerging today.

That concludes our roundup; interaction 16 was an incredible experience of some of the smartest minds in design today and I’m looking forward to participating in interaction 17 in New York. I hope to see you there!

C:

(Credit to @janekatewong for the featured image.)